      How to use in your own project    C:\Users\KatachiHome\AppData\Roaming\MAXON\CINEMA 4D R13_05DFD2A0\plugins\DPIT Plants & Effex 2.0\res\help\EN\Effex\fx_api_global_htuiyop.html   H               default.tif                  Object Header   tIn order to include the library in your own Cinema 4D plugin project there is not much you need to do.
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<i><b>1. Set the 'api_effex' folder path in your project's "include path" settings</b></i> <br>
That way your VS/XCode project can see the library files and you can #include them in your project code.
<br></br>That's it for the coding environment! Easy enough.
<br>Now the next step is just as easy:
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<i><b>2. Before you use the library in any way you must call  <span style="color:rgb(140,0,0);">InitEffex()</span> once</b></i><br>
The <span style="color:rgb(140,0,0);">InitEffex</span>(); call will initialise the library for being used. You can call it for example before you register any plugins with the usual RegisterPlugin() calls.
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See the <a href="fx_api_classes_plugins.html" onclick="Hide(''); return true;">Plugins chapters</a> for details. 